We will develop a comprehensive training Handbook for educators to help them implement high-effective STEAM events.
Our aim is to shape young minds to use their creativity and intellect and to create useful, sustainable and valuable things.
STEM educators will learn how to run STEAM activities using Design Sprint and Challenge Based Learning methodologies.
We will help young people who don't self-identify as candidates for STEM pathways to have a positive experience of STEM subjects.
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